NickTheBug's Post Errata Tier List
(Keep in mind that this is my opinion given my personal testing of many of these decks against the rest of the field.)
Tier 2:
These decks can certainly compete with the best decks but it takes a lot of work (and luck!) to reach the top tables.
eThrawn/rUnkar seems to be the new iteration of the old Thrawnkar decks. So far, it seems to be doing very well as a mill deck by building up tons of resources and “Buying Out” for 15+ cards. Thrawn still has one of the best abilities in the game because it can seek out and destroy your opponents mitigation cards. This deck is certainly not as strong post-RRG but I think it can certainly still compete.
eCad/rPhasma2 is another deck that has been modified since the RRG. This version outputs much less damage than the initial version, but it can still put a hurting on your opponent. In addition, it still has Cad’s action cheating ability. I expect this deck will linger at “tier 1.5” and will be good but not quite good enough to break into the top tier.
eVader(SoR)/eKylo is an old SoR deck that saw some success. With the introduction of cards like Chance Cube this deck is now a serious threat if it can get its board state running. In the pre-RRG meta, it didn’t have enough time to set up the board state and Rend got rid of its Holocrons. In the new meta, I think that the game has slowed down just enough (and Rend has been phased out of many decks) that this deck has a place.
Hera vehicle decks were some of the most interesting decks to think about Pre-EaW. Post-EaW, however, the game simply moved too fast for vehicle decks to keep up. With the recent erratas, the game has slowed considerably, leaving a place for Hera vehicle decks. These decks can often get 20 resources worth of vehicles out by turn 3, and because they don’t get removed when a character dies (unlike upgrades), the deck can spiral out of control quickly if the opponent can’t stop it.
eVader(Awk)/X is a deck that has been around forever. First it was Vader/Raider, then it was Vader/Guard, and finally it was Vader/Phasma. With the Phasma point increase, Vader/Phasma is no longer attainable and so we have the following options to pair with Vader: Tuskin Raider, Royal Guard, and Magnaguard. This gives us a buddy for Vader in color and allows us to choose which we like best. With the decrease in turn 1 damage dealt by character due to the errata, I think OG Vader really has a place in the meta because of his strong die and ability. In addition, blue Villain has some of the best mitigation in the game which gives Vader some good options for deck builds.
Tier 1.5:
These decks have a bit more umph and can really take down any deck. They need a bit more luck than the tier 1 decks but these could win any tournament.
eHan/eRey was a formidable deck in Awakenings making the top tables in high level tournaments such as worlds. During SoR, the deck got new tricks such as Force Speed, Vibroknucklers, and Vibroknife. It got even more new tricks in EaW with cards like the X-8 Sniper. The deck saw very little play, however, because Vibroknife invalidated its core mechanic (shield generation). With Vibroknife nerfed, this deck is coming back with a vengeance!
ePhasma(Awk)/Stormtrooper/Guavian is a deck that was a major part of the early SoR meta. It was pushed out of the competitive scene by Poe/Maz. With Poe/Maz (as well as many other fast decks) nerfed, this deck once again has a place. It is good against Palpatine as well as decks with lots of modifiers and can easily keep Phasma alive while loading her up with guns. It suffers slightly to action-cheat damage from Sabine as well as ping damage from Qui Gon but it can still beat many of the decks on this list.
ePalpatine was never as good a deck as people wanted it to be. It had power but only having 2 dice meant it could be easily shut down. With EaW he got new tricks like Indomitable and Endurance. He didn’t see much play because, being mono blue, he suffered to Kylo2 decks. With Kylo decks significantly decreased in power and shields again relevant, this deck has a place in tier 1.5.
eJango/ePhasma2 is another new version of the old eCad/ePhasma2. It aims to deal damage fast and kill you before you kill it. It is a bit of a glass cannon but it can deal damage fast and is reminiscent of the epidemic that was Jango/Veers in Awakenings. It still remains to be seen if this deck can keep up with the rest of the new meta but it certainly has good character dice and Jango’s has retained its fantastic status.
eKylo2/rFN is the newest version of the Kylo2/FN decks that were the top of the meta pre-RRG. I think that this is currently the strongest pair for Kylo2 who is a great character with a great ability and high health. Despite this, I think that once Kylo2 dies, FN will have a hard time competing (keep in mind that he can only overwrite one upgrade per turn). While this deck certainly can pump out the damage, I think that it is far removed from the meta-warping place it once held.
Tier 1:
These decks are the best of the best. These are the decks that you will most often see at the top and that you should test the most against.
Riekan/Padme/Acolyte is one of the best mill decks right now. With the ability to discard two cards with each activation, Riekan is a fantastic card, and Padme is one of the best mill cards out there. With the inclusion of blue, you can run all three colors and use every mill card available. With the ability to use C3-P0 on a 3 resource from a Chance Cube to get 3 discard, this deck can even attack the hand and finish out games fairly well. I expect this to be one of the best decks arround.
eKylo2/rGrievous is one of the most formidable decks out there right now. Kylo’s ability, as I mentioned before, is just fantastic and makes him the obvious first target. With Greivous as the secondary target, he can easily build up his upgrades with his stealing ability. With the two top decks, Sabine/Ezra and Qui/Kanan, being mono colored, this deck is a serious contendor.
eSabine/eEzra was one of the best hero decks in the format before the errata and, since everything that beat it was nerfed away, I expect it will be one of the best decks you can run. Sabine’s action cheating ability allows you to instantly resolve your dice and with the Luke/Vader damage loadout her dice are going to be packing heat. Ezra’s “steal a resource” special is awesome and his dice are good enough that he can close a game on his own with a few upgrades. The deck can loop Second Chance like nobodies business which gives it both damage and survivability.
Blue Hero is, in my opinion, the best of the best post-RRG. In my previous article, which can be found: here,(don’t forget to link) I outlined what makes blue hero so good. I won’t go into too much detail here, but blue hero was fairly good before the new errata. After the errata, everything that beat blue hero has been nerfed, and blue hero has come out (almost!) unscathed. The only card blue hero used that was nerfed is Vibroknife. While this might, at first, seem awful for blue heroes, I think that it actually helps them because their shields can be used to soak damage instead of just being bypassed. Thrawnkar and Kylo2 were some of the only decks that blue hero had to worry about but both have almost completely disappeared. I think that every deck in blue hero has the ability to do great things. Options include: Ahsoka/Qui, Ahsoka/Kanan, Ahsoka/Rey, Qui/Rey, Qui/Kanan, Luke/Rey, Obi/Rey, and Mace/Padawan.
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-NickTheBug; Mandalorian HQ